Game Night! Episode 4: A
Humblevoice Speaks Softly Part1



LAST TIME! Xavster Humblevoice raised his
hands up to give a big greeting celebrating the success. Suddenly Xavsters’
chest exploded outward and his guts fell to the floor. He stood with an
expression of total terror. A shadowy figure raced behind the stage and
disappeared to the back of the building in to a shadowy dark hall. The figure
was so fast that it was gone before Xavster began to fall lifelessly down to
the ground. Mortgage sprang in to action and chased the shadow to the hall
where he lost it. With his keen thief abilities he detected a hidden stone door
that when opened revealed a 5’x5’ shaft with a ladder going down in to darkness
and sewers. Mortgage continued down and discovered a massive smelly sewer
system. He proceeded 20 feet forward toward an intersection where he could see
a Giant Gelatinous Cube. Inorganic material remains trapped and visible inside
the cube’s body. Mortgage raced back to tell the hero’s what he saw. Althaea
used a spell that allowed her to communicate with the corpse of Humblevoice for
several rounds, and he told them they must plant the seed and they could have
all the treasure in the churches coffers, along with a map of great importance.
With revenge on their minds the
party decided to tread down to the depths of the sewers and return later for
the treasure and map.. Carefully they moved forward toward the Giant Gelatinous
Cube. The Cube moved forward with an absent mind bent on devouring the heros. The
stout and powerful dwarven brothers , Durgarn and Pancho, jumped in to the fight with
Durgarn ending up inside the cube. The team finally landed enough blows to
destroy the cube. After looking around they decide to go further in to the
sewer to find the shadow. When they carefully enter the next section of disgusting
sewer they are surprised by a young female black dragon. The party makes short
work of her and found out she was the one who had changed shape and killed Humblevoice. The party kept the dragon parts to sell to the
locals and left the sewers. When they reached the passage up they decided to
stay down in the very easily guarded sewer for a protected rest giving them 6
hours of sleep they climb back up to the top and discover 15 guards and one
commander looking at the body and on guard all around the church. The commander
asked the heroes to accompany him to the remarkable 12 story high council hall.
There the council explains the Gormack has partially returned and is amassing
an army, power, and a new form. With these things Gormack will attempt to find
the Doom Hammer and destroy the world, as the heros’ all know it, and enslave
all creatures on this plane. The only way to stop him this time is to find the
(5) Primal Crystal Dragon Shard Talismans and insert them in to the cover of
the Book
That Cannot Be Opened, the oldest known spell book in the world. It is said
once the talismans are placed on the slots on the cover the book will open and
grant one change to current reality. Nothing from the past can be changed, the
council explains, so they are asking for the heroes to wish that Gormack no
longer exists and can never return.
The heroes’ were rewarded with a blank credit on items in the city and
all the gold from the church along with the map that shows the location of the
Book That Cannot Be Opened. The heroes’ are geared up and ready to start the
quest of their lives. 